Portfolio

The majority of these portfolio pieces was made during my MSc in Computer Games and Entertainment at Goldsmiths University in London. The master was a one-year long course with a deep dive into game development. From production to business, from Design Documents to C++, we took a broad look at the game industry. I entered the course in the Academic Year 2012-2013, landing an internship at Supermassive Games at the end.

The last piece in this list is actually my dissertation work that I did for my BSc in Computer Science in Florence (Italy).


Planet Generator

crazy

This was a group project (2 people). We implemented a 3D planet generator based on Perlin Noise.


Gold Engine

This is the group course project that involved everyone in the class of the MSc at Goldsmiths.


L-System

3D circular tree

In this project I implemented a simple model of L-System based on the work of Lindenmayer. Reading from configuration files is possible to generate different types of trees and shapes.


Maracas

A Box2D physics demo, play your Maracas!


My first game!

The project is a simple game in which the player must move a square through the maze in order to reach the goal at the end of the Labyrinth.


Marching Cubes – BSc Dissertation Work

5sfere150-2

My final thesis in for Bachelor in Computer Science. An implementation of Marching Cubes to approximate isosurfaces such as cubes and spheres.

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