This work is my final thesis for my Bachelor in Computer Science.
The discussion was kept in the University of Florence and my final mark was 101/110.
I implemented the Marching Cubes algorithm to approximate isosurfaces. We focused on spheres and cubes, but it can be extended to different shapes.
After the computation is done, the results are imported to .obj file that can be used to visualize them on other softwares such as Maya or Blender.
With the help of my professor, we also studied some solutions to implement global illumination in the Marching Cubes context but we didn’t have time to put it in practice.
Here you can find some photos to show the results achieved.